Of all the changes made in the transition from Overwatch 1 to 2, the move from 6v6 battles to 5v5 was undoubtedly one of its most controversial. And now developer Blizzard Entertainment has confirmed its’s revisiting that decision, exploring if and how 6v6 matches could be re-introduced to Overwatch 2 in a series of upcoming tests.

All this is detailed in a blog from Overwatch 2 director Aaron Keller, who begins by explaining exactly why the move to 5v5 was made in the first place. “The world of 6v6 could have really high, highs,” he writes, “but reaaaally low, lows. One of the design goals of 5v5 was to try to raise that floor, even though it was at the expense of some of some of those high moments.”

As such, 5v5 was chosen to increase individual agency, to better balance the impact each class can have in a match, to make the experience more “cognitively manageable, and – perhaps most significantly of all – to alleviate extremely long queue times. “Players generally queue Tank less,” continues Keller, “leading to longer wait times for all while we wait for a Tank to free up to find a proper match.” And with Overwatch 2 requiring one rather than two t…

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UPDATE 5.30pm UK: Roblox has responded further to Bloomberg’s article, and has now said the report fails to properly contextualise the scale of the game’s issues with player safety versus the size of its platform.
“A recent article contained glaring mischaracterisations about how we protect users of all ages on the platform and failed to reflect both the complexities of online child safety and the realities of the overwhelmingly positive experiences that tens of millions of people of all ages have on Roblox every single day,” a Roblox spokesperson said in a statement to Eurogamer, providing a link to a lengthy blog post by the company’s chief safety officer Matt Kaufman.

ORIGINAL STORY 4.30pm UK:
Roblox’s record on child safety has come under fire yet again, this time in a damning new Bloomberg report that details the scale of the issue faced by the game’s developers, who are unable to keep all of its young players safe.

Last year, Roblox itself reported 13,316 instances of child exploitation to US authorities, and responded to over 1300 requests from authorities for detail on predatory players.

In the last six years, at least two dozen people hav…

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